- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8">
- <title>WebGl 利用drawArrays、drawElements画三角形</title>
- </head>
- <body>
-
- <canvas id="myCanvas" width="500" height="300" style="border: 1px solid red"></canvas>
-
- </body>
- <script>
- window.onload = function () {
- //第1步 - 准备Canvas和获取WebGL的渲染上下文
- var canvas = document.getElementById('myCanvas'),
- gl = canvas.getContext('webgl');
- //第2步 - 定义几何并将其存储在缓冲区对象
- var vertices = [
- -0.5,0.5,0.0,
- 0.0,0.5,0.0,
- -0.25,0.25,0.0,
- 0.5,0.5,0.0,
- 0.25,0.25,0.0,
- ],
- indices =[0,1,2,1,3,4];
- var vertex_buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER,vertex_buffer);
- gl.bufferData(gl.ARRAY_BUFFER,new Float32Array(vertices),gl.STATIC_DRAW);
- var Index_Buffer = gl.createBuffer();
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, Index_Buffer);
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW);
- //第3步 - 创建和编译着色器程序
- var vertCode =
- 'attribute vec3 coordinates;' +
- 'void main(void) {' +
- ' gl_Position = vec4(coordinates, 1.0);' +
- '}';
- var fragCode = 'void main(void) {' +
- ' gl_FragColor = vec4(1, 0.5, 0.0, 1);' +
- '}';
- var vertShader = gl.createShader(gl.VERTEX_SHADER);
- var fragShader = gl.createShader(gl.FRAGMENT_SHADER);
- gl.shaderSource(vertShader,vertCode);
- gl.shaderSource(fragShader,fragCode);
- gl.compileShader(vertShader);
- gl.compileShader(fragShader);
- var shaderProgram = gl.createProgram();
- gl.attachShader(shaderProgram,vertShader);
- gl.attachShader(shaderProgram,fragShader);
- gl.linkProgram(shaderProgram);
- gl.useProgram(shaderProgram);
- //第4步 - 关联着色器程序到缓冲区对象
- var coord = gl.getAttribLocation(shaderProgram,'coordinates');
- gl.vertexAttribPointer(coord,3,gl.FLOAT,false,0,0);
- gl.enableVertexAttribArray(coord);
- //第5步 - 绘制所需的对象
- gl.clearColor(0.5, 0.5, 0.5, 0.9);
- gl.enable(gl.DEPTH_TEST);
- gl.clear(gl.COLOR_BUFFER_BIT);
- gl.viewport(0,0,myCanvas.width,myCanvas.height);
- //gl.drawArrays(gl.TRIANGLES, 0, 3)//画简单的三角形 此方法不需要索引
- //gl.drawArrays(gl.TRIANGLES, 0, 6)//如果下需要画两个三角形 那么vertices数组中需要增加一个点
- gl.drawElements(gl.TRIANGLES, indices.length, gl.UNSIGNED_SHORT,0);//利用drawElements画三角形
- //画矩形 更改indices即可
-
-
- //绘图模式如下:
- //gl.POINTS:要绘制一系列的点
- //gl.LINES:要绘制了一系列未连接直线段(单独行)
- //gl.LINE_STRIP:要绘制一系列连接的线段
- //gl.LINE_LOOP:要绘制一系列连接的线段。它还连接的第一和最后的顶点,以形成一个环
- //TRIANGLES:一系列单独的三角形;绘制方式:(v0,v1,v2),(v1,v3,v4)
- //TRIANGLE_STRIP:一系列带状的三角形
- //TRIANGLE_FAN:扇形绘制方式
- }
- </script>
- </html>