akka-typed中已经没有PersistentActor了。取而代之的是带有EventSourcedBehavior的actor,也就是一种专门支持EventSource模式的actor。EventSource的原理和作用在之前的博客里已经有了比较详细的介绍,这里就不再重复了。本篇直接从EventsourcedBehavior actor的具体应用开始介绍。支持EventSource应用的基本数据类型包括 指令Command, 事件Event,状态State。EventSourcing其实就是一个有限状态机fsm finite-state-machine,执行Command,产生Event,改变State,终而复始。下面是一个简单的EventSource类型定义:
- trait CborSerializable {}
- object Cart {
- case class Item(name: String, price: Double)
- sealed trait Command extends CborSerializable
- sealed trait Event
- //commands
- case class AddItem(item: Item) extends Command
- case object PayCart extends Command
- //event
- case class ItemAdded(item: Item) extends Event
- case object CartPaid extends Event
- //state
- case class CartLoad(load: Set[Item] = Set.empty)
- val commandHandler: (CartLoad, Command) => Effect[Event,CartLoad] = { (state, cmd) =>
- cmd match {
- case AddItem(item) =>
- Effect.persist(ItemAdded(item))
- case PayCart =>
- Effect.persist(CartPaid)
- }
- }
- val eventHandler: (CartLoad,Event) => CartLoad = { (state,evt) =>
- evt match {
- case ItemAdded(item) =>
- val sts = state.copy(load = state.load+item)
- println(s"current cart loading: ${sts}")
- sts
- case CartPaid =>
- val sts = state.copy(load = Set.empty)
- println(s"current cart loading: ${sts.load}")
- sts
- }
- }
- def apply(): Behavior[Command] = EventSourcedBehavior[Command,Event,CartLoad](
- persistenceId = PersistenceId("10","1012"),
- emptyState = CartLoad(),
- commandHandler = commandHandler,
- eventHandler = eventHandler
- )
- }
- object EventSource extends App {
- import Cart._
- val cart = ActorSystem(Cart(),"shopping-cart")
- cart ! Cart.AddItem(Item("banana",11.20))
- cart ! Cart.AddItem(Item("watermelon",4.70))
- scala.io.StdIn.readLine()
- cart.terminate()
- }
首先要搞清楚几件事:EvenSourcedBehavior定义了一个actor。从Behavior[Command]这个结果类型来看,这个actor可以接收并处理Command类型的消息。既然是个actor那么应该具备了receiveMessage,receiveSignal这两项基本能力,但我们又不用自己来定义这些功能。怎么回事呢?看看EventSourcedBehavior的源代码吧:
- object EventSourcedBehavior {
- ...
- def apply[Command, Event, State](
- persistenceId: PersistenceId,
- emptyState: State,
- commandHandler: (State, Command) => Effect[Event, State],
- eventHandler: (State, Event) => State): EventSourcedBehavior[Command, Event, State] = {
- val loggerClass = LoggerClass.detectLoggerClassFromStack(classOf[EventSourcedBehavior[_, _, _]], logPrefixSkipList)
- EventSourcedBehaviorImpl(persistenceId, emptyState, commandHandler, eventHandler, loggerClass)
- }
- ...
- }
这个EventSourcedBehavior就是某种Behavior。它的所有特殊功能看来应该是在EventSourcedBehaviorsImpl里实现的:
- private[akka] final case class EventSourcedBehaviorImpl[Command, Event, State](
- persistenceId: PersistenceId,
- emptyState: State,
- commandHandler: EventSourcedBehavior.CommandHandler[Command, Event, State],
- eventHandler: EventSourcedBehavior.EventHandler[State, Event],
- loggerClass: Class[_],
- ...
- ) extends EventSourcedBehavior[Command, Event, State] {
- ...
- Behaviors
- .supervise {
- Behaviors.setup[Command] { _ =>
- val eventSourcedSetup = new BehaviorSetup(
- ctx.asInstanceOf[ActorContext[InternalProtocol]],
- persistenceId,
- emptyState,
- commandHandler,
- eventHandler,
- WriterIdentity.newIdentity(),
- actualSignalHandler,
- tagger,
- eventAdapter,
- snapshotAdapter,
- snapshotWhen,
- recovery,
- retention,
- holdingRecoveryPermit = false,
- settings = settings,
- stashState = stashState)
- // needs to accept Any since we also can get messages from the journal
- // not part of the user facing Command protocol
- def interceptor: BehaviorInterceptor[Any, InternalProtocol] = new BehaviorInterceptor[Any, InternalProtocol] {
- import BehaviorInterceptor._
- override def aroundReceive(
- ctx: typed.TypedActorContext[Any],
- msg: Any,
- target: ReceiveTarget[InternalProtocol]): Behavior[InternalProtocol] = {
- val innerMsg = msg match {
- case res: JournalProtocol.Response => InternalProtocol.JournalResponse(res)
- case res: SnapshotProtocol.Response => InternalProtocol.SnapshotterResponse(res)
- case RecoveryPermitter.RecoveryPermitGranted => InternalProtocol.RecoveryPermitGranted
- case internal: InternalProtocol => internal // such as RecoveryTickEvent
- case cmd: Command @unchecked => InternalProtocol.IncomingCommand(cmd)
- }
- target(ctx, innerMsg)
- }
- override def aroundSignal(
- ctx: typed.TypedActorContext[Any],
- signal: Signal,
- target: SignalTarget[InternalProtocol]): Behavior[InternalProtocol] = {
- if (signal == PostStop) {
- eventSourcedSetup.cancelRecoveryTimer()
- // clear stash to be GC friendly
- stashState.clearStashBuffers()
- }
- target(ctx, signal)
- }
- override def toString: String = "EventSourcedBehaviorInterceptor"
- }
- Behaviors.intercept(() => interceptor)(RequestingRecoveryPermit(eventSourcedSetup)).narrow
- }
- }
- .onFailure[JournalFailureException](supervisionStrategy)
- }
EventSourcedBehaviorImpl还是一种Behavior[Command],它又是通过一个BehaviorInterceptor实现的。BehaviorInterceptor.aroundReceive和BehaviorInterceptor.aroundSignal可以代替receiveMessage和receiveSignal的工作,这点从这两个函数的结果类型可以得到一些验证:
- /* @tparam Outer The outer message type – the type of messages the intercepting behavior will accept
- * @tparam Inner The inner message type - the type of message the wrapped behavior accepts
- *
- * @see [[BehaviorSignalInterceptor]]
- */
- abstract class BehaviorInterceptor[Outer, Inner](val interceptMessageClass: Class[Outer]) {
- import BehaviorInterceptor._
- ...
- /**
- * Intercept a message sent to the running actor. Pass the message on to the next behavior
- * in the stack by passing it to `target.apply`, return `Behaviors.same` without invoking `target`
- * to filter out the message.
- *
- * @return The behavior for next message or signal
- */
- def aroundReceive(ctx: TypedActorContext[Outer], msg: Outer, target: ReceiveTarget[Inner]): Behavior[Inner]
- /**
- * Override to intercept a signal sent to the running actor. Pass the signal on to the next behavior
- * in the stack by passing it to `target.apply`.
- *
- * @return The behavior for next message or signal
- *
- * @see [[BehaviorSignalInterceptor]]
- */
- def aroundSignal(ctx: TypedActorContext[Outer], signal: Signal, target: SignalTarget[Inner]): Behavior[Inner]
- ...
- }
另外,对于EventSourcedBehavior来说,收到Command, 处理Command方式应该是通过外部提供的这个commandHandler来实现才是最值得注意的:
- final class HandlingCommands(state: RunningState[S])
- extends AbstractBehavior[InternalProtocol](setup.context)
- with WithSeqNrAccessible {
- def onMessage(msg: InternalProtocol): Behavior[InternalProtocol] = msg match {
- case IncomingCommand(c: C @unchecked) => onCommand(state, c)
- case JournalResponse(r) => onDeleteEventsJournalResponse(r, state.state)
- case SnapshotterResponse(r) => onDeleteSnapshotResponse(r, state.state)
- case get: GetState[S @unchecked] => onGetState(get)
- case _ => Behaviors.unhandled
- }
- override def onSignal: PartialFunction[Signal, Behavior[InternalProtocol]] = {
- case PoisonPill =>
- if (isInternalStashEmpty && !isUnstashAllInProgress) Behaviors.stopped
- else new HandlingCommands(state.copy(receivedPoisonPill = true))
- case signal =>
- if (setup.onSignal(state.state, signal, catchAndLog = false)) this
- else Behaviors.unhandled
- }
- def onCommand(state: RunningState[S], cmd: C): Behavior[InternalProtocol] = {
- val effect = setup.commandHandler(state.state, cmd)
- applyEffects(cmd, state, effect.asInstanceOf[EffectImpl[E, S]]) // TODO can we avoid the cast?
- }
- ...
- }
上面这段代码已经足够说明了。根据commandHandler和eventHandler的函数类型可以得出EventSourcedBehavior处理流程 (State, Command) => (State, Event) => new State, 最终输出new State:
- object EventSourcedBehavior {
- type CommandHandler[Command, Event, State] = (State, Command) => Effect[Event, State]
- type EventHandler[State, Event] = (State, Event) => State
- ...
- }
commandHandler返回Effect[Event,State]类型结果,也就是说处理Command过程就是产生Event过程,下面是Effect的各种选项:
- object Effect {
- /**
- * Persist a single event
- *
- * Side effects can be chained with `thenRun`
- */
- def persist[Event, State](event: Event): EffectBuilder[Event, State] = Persist(event)
- /**
- * Persist multiple events
- *
- * Side effects can be chained with `thenRun`
- */
- def persist[Event, A <: Event, B <: Event, State](evt1: A, evt2: B, events: Event*): EffectBuilder[Event, State] =
- persist(evt1 :: evt2 :: events.toList)
- /**
- * Persist multiple events
- *
- * Side effects can be chained with `thenRun`
- */
- def persist[Event, State](events: im.Seq[Event]): EffectBuilder[Event, State] =
- PersistAll(events)
- /**
- * Do not persist anything
- *
- * Side effects can be chained with `thenRun`
- */
- def none[Event, State]: EffectBuilder[Event, State] = PersistNothing.asInstanceOf[EffectBuilder[Event, State]]
- /**
- * This command is not handled, but it is not an error that it isn't.
- *
- * Side effects can be chained with `thenRun`
- */
- def unhandled[Event, State]: EffectBuilder[Event, State] = Unhandled.asInstanceOf[EffectBuilder[Event, State]]
- /**
- * Stop this persistent actor
- * Side effects can be chained with `thenRun`
- */
- def stop[Event, State](): EffectBuilder[Event, State] =
- none.thenStop()
- /**
- * Stash the current command. Can be unstashed later with [[Effect.unstashAll]].
- *
- * Note that the stashed commands are kept in an in-memory buffer, so in case of a crash they will not be
- * processed. They will also be discarded if the actor is restarted (or stopped) due to that an exception was
- * thrown from processing a command or side effect after persisting. The stash buffer is preserved for persist
- * failures if a backoff supervisor strategy is defined with [[EventSourcedBehavior.onPersistFailure]].
- *
- * Side effects can be chained with `thenRun`
- */
- def stash[Event, State](): ReplyEffect[Event, State] =
- Stash.asInstanceOf[EffectBuilder[Event, State]].thenNoReply()
- /**
- * Unstash the commands that were stashed with [[Effect.stash]].
- *
- * It's allowed to stash messages while unstashing. Those newly added
- * commands will not be processed by this `unstashAll` effect and have to be unstashed
- * by another `unstashAll`.
- *
- * @see [[EffectBuilder.thenUnstashAll]]
- */
- def unstashAll[Event, State](): Effect[Event, State] =
- CompositeEffect(none.asInstanceOf[EffectBuilder[Event, State]], SideEffect.unstashAll[State]())
- /**
- * Send a reply message to the command. The type of the
- * reply message must conform to the type specified by the passed replyTo `ActorRef`.
- *
- * This has the same semantics as `cmd.replyTo.tell`.
- *
- * It is provided as a convenience (reducing boilerplate) and a way to enforce that replies are not forgotten
- * when the `EventSourcedBehavior` is created with [[EventSourcedBehavior.withEnforcedReplies]]. When
- * `withEnforcedReplies` is used there will be compilation errors if the returned effect isn't a [[ReplyEffect]].
- * The reply message will be sent also if `withEnforcedReplies` isn't used, but then the compiler will not help
- * finding mistakes.
- */
- def reply[ReplyMessage, Event, State](replyTo: ActorRef[ReplyMessage])(
- replyWithMessage: ReplyMessage): ReplyEffect[Event, State] =
- none[Event, State].thenReply[ReplyMessage](replyTo)(_ => replyWithMessage)
- /**
- * When [[EventSourcedBehavior.withEnforcedReplies]] is used there will be compilation errors if the returned effect
- * isn't a [[ReplyEffect]]. This `noReply` can be used as a conscious decision that a reply shouldn't be
- * sent for a specific command or the reply will be sent later.
- */
- def noReply[Event, State]: ReplyEffect[Event, State] =
- none.thenNoReply()
- }
接着用handleEvent来根据产生的Event更新State,如下:
- @tailrec def applyEffects(
- msg: Any,
- state: RunningState[S],
- effect: Effect[E, S],
- sideEffects: immutable.Seq[SideEffect[S]] = Nil): Behavior[InternalProtocol] = {
- if (setup.log.isDebugEnabled && !effect.isInstanceOf[CompositeEffect[_, _]])
- setup.log.debugN(
- s"Handled command [{}], resulting effect: [{}], side effects: [{}]",
- msg.getClass.getName,
- effect,
- sideEffects.size)
- effect match {
- case CompositeEffect(eff, currentSideEffects) =>
- // unwrap and accumulate effects
- applyEffects(msg, state, eff, currentSideEffects ++ sideEffects)
- case Persist(event) =>
- // apply the event before persist so that validation exception is handled before persisting
- // the invalid event, in case such validation is implemented in the event handler.
- // also, ensure that there is an event handler for each single event
- val newState = state.applyEvent(setup, event)
- val eventToPersist = adaptEvent(event)
- val eventAdapterManifest = setup.eventAdapter.manifest(event)
- val newState2 = internalPersist(setup.context, msg, newState, eventToPersist, eventAdapterManifest)
- val shouldSnapshotAfterPersist = setup.shouldSnapshot(newState2.state, event, newState2.seqNr)
- persistingEvents(newState2, state, numberOfEvents = 1, shouldSnapshotAfterPersist, sideEffects)
- case PersistAll(events) =>
- if (events.nonEmpty) {
- // apply the event before persist so that validation exception is handled before persisting
- // the invalid event, in case such validation is implemented in the event handler.
- // also, ensure that there is an event handler for each single event
- var seqNr = state.seqNr
- val (newState, shouldSnapshotAfterPersist) = events.foldLeft((state, NoSnapshot: SnapshotAfterPersist)) {
- case ((currentState, snapshot), event) =>
- seqNr += 1
- val shouldSnapshot =
- if (snapshot == NoSnapshot) setup.shouldSnapshot(currentState.state, event, seqNr) else snapshot
- (currentState.applyEvent(setup, event), shouldSnapshot)
- }
- val eventsToPersist = events.map(evt => (adaptEvent(evt), setup.eventAdapter.manifest(evt)))
- val newState2 = internalPersistAll(setup.context, msg, newState, eventsToPersist)
- persistingEvents(newState2, state, events.size, shouldSnapshotAfterPersist, sideEffects)
- } else {
- // run side-effects even when no events are emitted
- tryUnstashOne(applySideEffects(sideEffects, state))
- }
- case _: PersistNothing.type =>
- tryUnstashOne(applySideEffects(sideEffects, state))
- case _: Unhandled.type =>
- import akka.actor.typed.scaladsl.adapter._
- setup.context.system.toClassic.eventStream
- .publish(UnhandledMessage(msg, setup.context.system.toClassic.deadLetters, setup.context.self.toClassic))
- tryUnstashOne(applySideEffects(sideEffects, state))
- case _: Stash.type =>
- stashUser(IncomingCommand(msg))
- tryUnstashOne(applySideEffects(sideEffects, state))
- }
- }
好了,基本原理都在这了,再挖下去会更肮脏。为上面的例子设了个运行环境,主要是测试persistence-cassandra-plugin的正确设置,如下:
build.sbt
- name := "learn-akka-typed"
- version := "0.1"
- scalaVersion := "2.13.1"
- scalacOptions in Compile ++= Seq("-deprecation", "-feature", "-unchecked", "-Xlog-reflective-calls", "-Xlint")
- javacOptions in Compile ++= Seq("-Xlint:unchecked", "-Xlint:deprecation")
- val AkkaVersion = "2.6.5"
- val AkkaPersistenceCassandraVersion = "1.0.0"
- libraryDependencies ++= Seq(
- "com.typesafe.akka" %% "akka-cluster-sharding-typed" % AkkaVersion,
- "com.typesafe.akka" %% "akka-persistence-typed" % AkkaVersion,
- "com.typesafe.akka" %% "akka-persistence-query" % AkkaVersion,
- "com.typesafe.akka" %% "akka-serialization-jackson" % AkkaVersion,
- "com.typesafe.akka" %% "akka-persistence-cassandra" % AkkaPersistenceCassandraVersion,
- "com.typesafe.akka" %% "akka-slf4j" % AkkaVersion,
- "ch.qos.logback" % "logback-classic" % "1.2.3"
- )
application.conf
- akka.actor.allow-java-serialization = on
- akka {
- loglevel = DEBUG
- actor {
- serialization-bindings {
- "com.learn.akka.CborSerializable" = jackson-cbor
- }
- }
- # use Cassandra to store both snapshots and the events of the persistent actors
- persistence {
- journal.plugin = "akka.persistence.cassandra.journal"
- snapshot-store.plugin = "akka.persistence.cassandra.snapshot"
- }
- }
- akka.persistence.cassandra {
- # don't use autocreate in production
- journal.keyspace = "poc"
- journal.keyspace-autocreate = on
- journal.tables-autocreate = on
- snapshot.keyspace = "poc_snapshot"
- snapshot.keyspace-autocreate = on
- snapshot.tables-autocreate = on
- }
- datastax-java-driver {
- basic.contact-points = ["192.168.11.189:9042"]
- basic.load-balancing-policy.local-datacenter = "datacenter1"
- }