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双截龙出招表; Double Dragon (Neo Geo) Move List; 双截龙攻略
来源:cnblogs  作者:xuyaowen  时间:2021/2/18 14:58:18  对本文有异议

今天在玩Neo-Geo平台的双截龙格斗版本;是一个非常好的游戏;记得小学的时候经常放学观看别人打游戏;当时零花钱比较少,没有钱买游戏币。虽然现在游戏精美,但还是喜欢之前的街机系列;

游戏介绍:Double Dragon (Neo Geo)

Nebula模拟器游戏素材:https://github.com/yaowenxu/Projects/tree/master/Nebula

本博客主要聚焦于游戏操作和一些游戏相关的素材,主要是方便我在玩游戏的时候进行参考,如果对你有帮助也是非常有意义的;欢迎留言交流;

出招表:

  1. --=+=--
  2. D O U B L E
  3. D R A G O N
  4. --=+=--
  5. FAQ version 2.1, 2nd August 1995
  6. Copyright (c) 1995, Mark O'Neill
  7. This Document may be freely copied or distributed,
  8. provided proper credit is given to it's author (myself).
  9. Version history: v1.0 - Initial version.
  10. All (Known) moves for characters covered.
  11. Bosses move details not done as yet.
  12. v2.0 - Info. on (known) Bosses' moves now detailed.
  13. More details on game features.
  14. Some characters moves corrected/updated.
  15. v2.1 - Minor updates/corrections throughout.
  16. Still no code to play as bosses (if it exists).
  17. Contents:
  18. Introduction
  19. Game Details
  20. General Move Info
  21. Buttons
  22. Basic Movement
  23. Colour Selection
  24. Music
  25. Home Version Details
  26. Intro Sequence
  27. Character Size
  28. Alternate Character Selection Screen Faces
  29. Charge Indicator
  30. Character Details
  31. Billy Lee
  32. Jimmy Lee
  33. Marian
  34. Abobo
  35. Burnov
  36. Eddie
  37. Amon
  38. Cheng Fu
  39. Dulton
  40. Rebecca
  41. Bosses: Duke (sub-boss)
  42. Kugo Shuko (boss)
  43. Credits/Thanks
  44. ==============
  45. INTRODUCTION
  46. ==============
  47. I thought I would write this FAQ as I don't think there is one
  48. currently around, and I think there should be for such a cool
  49. game! Double Dragon is a (new [1995]) Neo Geo Beat 'em up game,
  50. available in the arcades and on the home systems. I myself own
  51. the Neo Geo CD version, therefore all moves shown have been
  52. discovered/confirmed by me.
  53. ==============
  54. GAME DETAILS
  55. ==============
  56. There are so many things that players can do in this game with the
  57. characters, as well as the over-the-top special moves! The game
  58. features screen zooming to many levels (like Samurai Showdown),
  59. but if both characters keep moving further apart, they can become
  60. VERY far apart. Also, (when far apart) characters can have 2
  61. Fireballs on the screen at once (do the first, then immediately do
  62. the second one). Backgrounds are also 'interactive', in the way
  63. that characters can be thrown/hit into objects or parts of the
  64. backgrounds. A good example is when playing against Duke
  65. (sub-boss). Hitting him can sometimes send him into the picture
  66. of Shuko (boss), knocking it off the wall!
  67. Usual beat 'em up round winning rules apply. All moves shown are
  68. for characters facing to the right.
  69. BUTTONS:-
  70. A - weak attack
  71. B - medium attack
  72. C - strong attack
  73. D - super strong attack
  74. There are no defined kicks or punches in this game for the
  75. buttons, the characters punch or kick when a button is pressed
  76. depending upon the situation they are in.
  77. BASIC MOVEMENT:-
  78. UB U UF
  79. O O O
  80. \ | /
  81. B O-- --O F
  82. / | \
  83. O O O
  84. DB D DF
  85. Holds & Throws -
  86. Holds or Throws can be done with O-- or --O + B, C or D
  87. button. More details are shown in each characters section.
  88. Characters can also Air Throw, using the above method.
  89. Again, more details are shown in each characters section.
  90. NOTE - Cheng Fu and Eddie CANNOT Air Throw. Nor can the
  91. bosses, Duke and Shuko.
  92. O O O
  93. Double Jump - Jump, whilst in the air; \ or | or /
  94. In the Air - Air Defense; O-- whilst being attacked
  95. On the Ground - Back Dash; O-- O--
  96. Forward Dash; --O --O
  97. Downed Offensive; | + any button
  98. O
  99. Do this after you have
  100. knocked down your
  101. opponent. Your character
  102. will jump leaving a trail
  103. of shadows and attack the
  104. downed opponent.
  105. COLOUR SELECTION:-
  106.  
  107. 4 colours can be selected, using either of the A, B, C or D
  108. buttons when selecting a character. The A button is the normal
  109. colour. B, C or D buttons are the alternative colours. The START
  110. button can also be used, which has the same result as pressing the
  111. A button.
  112. The CPU colour can also be selected in this way when selecting the
  113. CPU opponent manually (home version).
  114. MUSIC:-
  115. As usual, each stage has its own music (some are pretty good!).
  116. However, if using Billy or Jimmy Lee, when they perform their
  117. 'Dragon Transformation' move, the music will change to their own
  118. special music for the remainder of that round, whichever stage is
  119. currently being played on or whichever character fighting against.
  120. HOME VERSION DETAILS:-
  121. NOTE - This section only applies to the Home versions of the game
  122. (cartridge and CD formats).
  123. Intro Sequence;
  124. There seems to be a different intro on the CD Home system.
  125. Usually, the arcade version shows the different characters and
  126. their Special/Charge moves. The CD version only shows Billy and
  127. Jimmy Lee fighting, showing their Special/Charge moves.
  128. Character Size;
  129. The game can be paused by pressing the SELECT button at any time
  130. during a round. Whilst the game is paused, pressing A, B, C or D
  131. can change your characters size! In 2 player game, both
  132. characters can do this. If playing the CPU, pressing the buttons
  133. on the unused pad will alter the CPU's character size.
  134. Sizes are; Button Size
  135. A - Large - default
  136. B - Quite small
  137. C - Small
  138. D - VERY small (tiny)
  139. Pressing the SELECT button will un-pause the game and let you play
  140. the game with your characters at the chosen size.
  141. When 'shrunk' all moves are also shrunk! The only things which
  142. are remain normal size are projectiles. Also, when Very Small or
  143. Small (C or D button used), the characters hit reach is as they
  144. would be for their normal size, so even if the characters look
  145. apart (not touching), throws, specials etc. still connect. This
  146. all takes some getting used to, but is GREAT FUN!
  147. Alternate Character Selection Screen Faces;
  148. I did this by accident once. I was playing around in the
  149. options screen, changing settings. I then started a game and the
  150. Character Selection Screen's characters faces had all changed to
  151. the SNK baby/cartoon versions. I have never managed to do it
  152. again, but will try to find out how it is done.
  153. ==================
  154. CHARGE INDICATOR
  155. ==================
  156. Each character's Energy Bar is overlaid with another bar which
  157. fills up BLUE, and is the Charge Level of your character. This
  158. goes up everytime you execute a move which connects with the
  159. opponent (blocked or not). Throws also increase the Charge level.
  160. When the Blue bar meets your current Energy level, the word CHARGE
  161. replaces your character' name, and it will flash. At this point,
  162. extra moves are available for your character (see individual
  163. character details). Once used, the Charge level will return to
  164. zero.
  165. The lower your character's energy is, the quicker it is to get
  166. your Charge Indicator flashing (when you attack the opponent).
  167. To use the Charge Moves, the moves available are usually
  168. performed the same as the normal special moves but using 2 buttons
  169. instead of one button (see each character's Charge Moves for
  170. details). On the Home Neo Geo CD system, I find using the B and D
  171. buttons together work well.
  172. ===================
  173. CHARACTER DETAILS
  174. ===================
  175. All moves shown are for characters facing to the right.
  176. When (close) is specified next to a move, the move must be executed when
  177. next/close to an opponent.
  178. 'Charge' moves can only be executed when the character's CHARGE indicator is
  179. flashing.
  180. The statistics for each player are:- POW - Power level
  181. SPD - Speed level
  182. DEF - Defensive level
  183. All out of 5; 1 is lowest
  184. 5 is highest
  185. Specific character details now follow.
  186. ############################### BILLY LEE ################################
  187. ---= Character data =--------------------------------------------------
  188. Birthplace - Los Angeles POW: 3
  189. Height - 5' 9" SPD: 4
  190. Weight - 154 lbs DEF: 2
  191. Fighting Style - Sousetsuken
  192. Interests - Video Games, Cars
  193. ---= Holds/Throws =----------------------------------------------------
  194. B, C or D - Shoulder Toss
  195. ---= Air Throws =------------------------------------------------------
  196. B, C or D - Shoulder Toss
  197. ---= Special Moves =---------------------------------------------------
  198. Flaming Fist (So Syu Ga): | \ -O + button
  199. O O
  200. Dragon Punch (Re Kku Ha): -O | \ + button
  201. O O
  202. Spinning Kick (Ryu Bi Sen): | / O- + button
  203. O O (can also do
  204. in the air)
  205. ---= Charge Moves =----------------------------------------------------
  206.  
  207. 1). Super Flaming Dragon Fist: | \ -O + 2 buttons
  208. O O
  209. 2). Dragon Transformation: ABCD (all buttons together)
  210. After this move, Billy becomes 'Super-powered', and will glow
  211. all over. During this state (which lasts for the remainder
  212. of the round) the following moves can be done (extensions of
  213. normal Special Moves) ;
  214. Fireball: | \ -O + button
  215. O O
  216. Flaming Dragon Punch: -O | \ + button (with Dragon!)
  217. O O
  218. Flaming Dragon Kick: | / O- + button
  219. O O
  220. Double Dragon: O- / | \ -O + button
  221. O O O
  222. NOTE: Billy cannot do the 'Super Flaming Dragon Fist' move after
  223. a Dragon Transformation.
  224. ############################################################################
  225. ############################### JIMMY LEE ################################
  226. ---= Character data =--------------------------------------------------
  227. Birthplace - Los Angeles POW: 4
  228. Height - 5' 9" SPD: 3
  229. Weight - 161 lbs DEF: 3
  230. Fighting Style - Sousetsuken
  231. Interests - Training
  232. ---= Holds/Throws =----------------------------------------------------
  233. B/C/D - Shoulder Toss
  234. ---= Air Throws =------------------------------------------------------
  235. B/C/D - Shoulder Toss
  236. ---= Special Moves =---------------------------------------------------
  237. Flaming Fist (So Syu Ga): | \ -O + button
  238. O O
  239. Dragon Punch (Re Kku Ha): -O | \ + button
  240. O O
  241. Spinning Kick (Ryu Bi Sen): | / O- + button
  242. O O (can also do
  243. in the air)
  244. ---= Charge Moves =----------------------------------------------------
  245.  
  246. 1). Multi Hit Dragon Punch: -O | \ + 2 buttons
  247. O O
  248. 2). Dragon Transformation: ABCD (all buttons together)
  249. After this move, Jimmy becomes 'Super-powered', and will glow
  250. all over. During this state (which lasts for the remainder
  251. of the round) the following moves can be done (extensions of
  252. normal Special Moves) ;
  253. Fireball: | \ -O + button
  254. O O
  255. Flaming Dragon Punch: -O | \ + button (with Dragon!)
  256. O O
  257. Flaming Dragon Kick: | / O- + button
  258. O O
  259. Double Dragon: O- / | \ -O + button
  260. O O O
  261. NOTE: Jimmy cannot do the 'Multi Hit Dragon Punch' move after
  262. a Dragon Transformation.
  263. ############################################################################
  264. ################################ MARIAN ##################################
  265. ---= Character data =--------------------------------------------------
  266. Birthplace - Los Angeles POW: 1
  267. Height - 5' 5" SPD: 5
  268. Size - B31 W21 H34 DEF: 1
  269. Fighting Style - Street Fighting
  270. Interests - Window Shopping, Figure Skating
  271. ---= Holds/Throws =----------------------------------------------------
  272. B/C - Bulldog
  273. D - 4 hit punch/knee lift combo
  274. ---= Air Throws =------------------------------------------------------
  275. B/C - Bulldog
  276. ---= Special Moves =---------------------------------------------------
  277. Accele Breaker: Hold | , O + button
  278. O |
  279. Moon Drive: Hold O- , -O + button
  280. Throw 'n' Slam: -O \ | / O- + button (close)
  281. O O O
  282. ---= Charge Moves =----------------------------------------------------
  283.  
  284. 1). Super Accele Breaker: Hold | , O + 2 buttons
  285. O |
  286.  
  287. 2). Super Moon Drive: Hold O- , -O + 2 buttons
  288. ############################################################################
  289. ################################# ABOBO ##################################
  290. ---= Character data =--------------------------------------------------
  291. Birthplace - New York POW: 5
  292. Height - 7' 2" SPD: 1
  293. Weight - 336 lbs DEF: 5
  294. Fighting Style - Street Fighting
  295. Interests - Body Building, Fighting
  296. ---= Holds/Throws =----------------------------------------------------
  297. B - Throw
  298. C - Gut Punch
  299. D - Face Slam
  300. ---= Air Throws =------------------------------------------------------
  301. D - Face Slam
  302. ---= Special Moves =---------------------------------------------------
  303. Hammer Punch: -O \ | + button
  304. O O
  305. Hyper Bomb: | \ -O + button (close)
  306. O O
  307. Giant Swing: -O \ | / O- + button (close)
  308. O O O
  309. or O- / | \ -O + button (close)
  310. O O O
  311. ---= Charge Moves =----------------------------------------------------
  312.  
  313. 1). Triple Hammer Punch: -O \ | + 2 buttons
  314. O O
  315. 2). Grow 'n' Throw: -O \ | / O- + 2 buttons (close)
  316. O O O
  317. or O- / | \ -O + 2 buttons (close)
  318. O O O
  319. ############################################################################
  320. ################################ BURNOV ##################################
  321. ---= Character data =--------------------------------------------------
  322. Birthplace - Detroit POW: 5
  323. Height - 6' 3" SPD: 1
  324. Weight - 495 lbs DEF: 4
  325. Fighting Style - Wrestling
  326. Interests - Guitar, Cooking
  327. ---= Holds/Throws =----------------------------------------------------
  328. B - Knee Drop
  329. C - Suplex
  330. D - Power Bomb
  331. ---= Air Throws =------------------------------------------------------
  332. D - Power Bomb
  333. ---= Special Moves =---------------------------------------------------
  334. Nitro Slime: | \ -O + button
  335. O O
  336. Cannon Ball: Hold O- , -O + button
  337. Double Throw + Splash: -O \ | / O- + button (close)
  338. O O O
  339. (If B button used,
  340. Double Throw only)
  341. ---= Charge Moves =----------------------------------------------------
  342.  
  343. 1). Super Nitro Slime: | \ -O + 2 buttons
  344. O O
  345. 2). Super Cannon Ball: Hold O- , -O + 2 buttons
  346. ############################################################################
  347. ################################# EDDIE ##################################
  348. ---= Character data =--------------------------------------------------
  349. Birthplace - Venezuala POW: 4
  350. Height - 6' 5" SPD: 2
  351. Weight - 209 lbs DEF: 3
  352. Fighting Style - Kick Boxing
  353. Interests - Training, Improving Himself
  354. ---= Holds/Throws =----------------------------------------------------
  355. B - Knee Lift
  356. C - 3 Punch Combo
  357. D - 4 Punch Combo
  358. ---= Air Throws =------------------------------------------------------
  359.  
  360. *none*
  361.  
  362. ---= Special Moves =---------------------------------------------------
  363. Leg Slash: Hold O- , -O + button
  364. Sky Leg Slash: Hold | , O + button
  365. O |
  366. Dragon Knee: -O | \ + button
  367. O O
  368. ---= C harge Moves =----------------------------------------------------
  369.  
  370. 1). Rising Flames: Hold | , O + 2 buttons
  371. O |
  372.  
  373. 2). Super Dragon Knee Combo: -O | \ + 2 buttons
  374. O O
  375. ############################################################################
  376. ################################# AMON ###################################
  377. ---= Character data =--------------------------------------------------
  378. Birthplace - probably Japan POW: 2
  379. Height - approx. 5' 11" SPD: 4
  380. Weight - approx. 154 lbs DEF: 2
  381. Fighting Style - Ryuganinpoh
  382. Interests - Disguises ?
  383.  
  384. ---= Holds/Throws =----------------------------------------------------
  385. B - Toss
  386. C - Cross 'n' Throw
  387. D - Slam 'n' Strike
  388. - --= Air Throws =------------------------------------------------------
  389. C - Slam
  390. D - Slam 'n' Strike
  391. ---= Special Moves =---------------------------------------------------
  392. Shuriken Spray: Jump, O- / | + button
  393. (Yo So Ken) O O
  394. (The button used depends
  395. upon how many Shurikens are
  396. sent out. A - 3 shurikens
  397. B - 4 shurikens
  398. C - 5 shurikens
  399. D - 6 shurikens
  400. Ninja Bomb: Hold | , O + button
  401. (Rekka Bakuenheki) O |
  402. (The button used depends
  403. upon how many blasts are
  404. sent out. A - 1 explosion
  405. B - 2 explosions
  406. C - 3 explosions
  407. D - 4 explosions
  408. Ninja Strike: Hold O- , -O + button
  409. (Shi Ho Ken)
  410. (Pressing any button during this move
  411. will cause Amon to attack the opponent
  412. from the other side [teleport])
  413. ---= Charge Moves =----------------------------------------------------
  414.  
  415. 1). Super Ninja Bomb: Hold | , O + 2 buttons
  416. O |
  417.  
  418. 2). Super Teleport: O- / | + 2 buttons
  419. Explosion O O
  420. (Can also do
  421. in the air)
  422. ############################################################################
  423. ################################ CHENG FU ################################
  424. ---= Character data =--------------------------------------------------
  425. Birthplace - Hong Kong POW: 3
  426. Height - 5' 9" SPD: 3
  427. Weight - 167 lbs DEF: 3
  428. Fighting Style - Suihassenken
  429. Interests - Sake
  430. ---= Holds/Throws =----------------------------------------------------
  431. B/C/D - Sake Spit
  432. This causes opponent to be 'dazed' for a short while.
  433. Follow up with;
  434. B - 2 Punch Combo
  435. C - Kick/Punch Combo
  436. D - Punch/Kick Combo
  437. ---= Air Throws =------------------------------------------------------
  438.  
  439. *none*
  440.  
  441. ---= Special Moves =---------------------------------------------------
  442. Dragon Kick: -O | \ + button
  443. (Ko Ryu Kyaku) O O
  444. Multi Punches: | \ -O + button
  445. (Suiko Retsudu) O O
  446. Rising Kick: | / O- + button
  447. (Hi Syo Kyaku) O O
  448. Anti-Special Throw: ?
  449. (I saw the CPU do this move on me.
  450. It grabbed me out of a Spinning Kick
  451. when I was Billy, and seemed to do a
  452. different sort of throw/attack follow
  453. up move).
  454. ---= Charge Moves =----------------------------------------------------
  455.  
  456. 1). Super Dragon Kick: -O | \ + 2 buttons
  457. O O
  458. 2). Shadow Multi Punches: | \ -O + 2 buttons
  459. O O
  460. ############################################################################
  461. ################################# DULTON #################################
  462. ---= Character data =--------------------------------------------------
  463. Birthplace - Italy POW: 4
  464. Height - 6' 2" SPD: 2
  465. Weight - 213 lbs DEF: 5
  466. Fighting Style - Street Fighting
  467. Interests - Arm Wrestling
  468. ---= Holds/Throws =----------------------------------------------------
  469. B - 2 Punch Combo, Backfist
  470. C - 3 Punch Combo, Uppercut
  471. D - Slam + Ground Attack
  472. ---= Air Throws =------------------------------------------------------
  473. D - Slam + Ground Attack
  474. ---= Special Moves =---------------------------------------------------
  475. Dalton Blaster: | \ -O + button
  476. O O
  477. (The button used depends
  478. upon how many Blasts are
  479. sent out. A - one blast
  480. B - two blasts
  481. C - three blasts
  482. D - four blasts)
  483. Dalton Power Combo: Button (repeatedly)
  484. Dash 'n' Grab Combo: Hold O- , -O + button
  485. ---= Charge Moves =----------------------------------------------------
  486.  
  487. 1). Super Dalton Blaster: | \ -O + 2 buttons
  488. O O
  489. 2). Super Flaming Combo: 2 Buttons (repeatedly)
  490. ############################################################################
  491. ################################ REBECCA #################################
  492. ---= Character data =--------------------------------------------------
  493. Birthplace - Holland POW: 3
  494. Height - 5' 8" SPD: 3
  495. Size - B35 W24 H36 DEF: 1
  496. Fighting Style - Tonfa
  497. Interests - Tea Ceremony, Japanese Dance
  498. ---= Holds/Throws =----------------------------------------------------
  499. B/C - Leg Toss
  500. D - Trip 'n' Elbow
  501. ---= Air Throws =------------------------------------------------------
  502. B/C - Leg Toss
  503. ---= Special Moves =---------------------------------------------------
  504. Dragon Punch: -O | \ + button
  505. (Hi Cyo Zen) O O
  506. Flaming Shot: | \ -O + button
  507. (Ko Jin Ken) O O
  508. Aerial Flaming Shot: Jump, O- / | + button
  509. (Ko Jin Ken) O O
  510. ---= Charge Moves =----------------------------------------------------
  511.  
  512. 1). Super Dragon Punch: -O | \ + 2 buttons
  513. O O
  514. 2). Super Flaming Shot: | \ -O + 2 buttons
  515. O O
  516. 3). Super Aerial Flaming Shot: Jump, O- / | + 2 buttons
  517. O O
  518. NOTE: With both 2) and 3) Charge Moves, the Projectile can hit
  519. ON THE WAY BACK, useful if it missed the first time!)
  520. ############################################################################
  521. --------
  522. BOSSES
  523. --------
  524. ################################# DUKE ###################################
  525. * NOT SELECTABLE * (?)
  526. ---= Character data =--------------------------------------------------
  527. Birthplace - San Francisco POW: 4
  528. Height - 6' 4" SPD: 5
  529. Weight - 189 lbs DEF: 4
  530. Fighting Style - Moukohisouken
  531. Interests - Origami
  532. ---= Holds/Throws =----------------------------------------------------
  533.  
  534. - Catch 'n' Punch
  535. ---= Air Throws =------------------------------------------------------
  536.  
  537. * none *
  538.  
  539. ---= Special Moves =---------------------------------------------------
  540. Combo Punches - Duke produces a combo of punches.
  541. Air Punches - Leaps in the air, catches you between his
  542. knees, and then punches your head with
  543. both hands continuously.
  544. Can also catch you if you are in the air.
  545. Flaming Dragon Fist - Similar to Billy Lee's Charge Move (but
  546. smaller is size).
  547. Flash Knee Kick - Similar to Eddie's Dragon Knee Kick.
  548. Diving Knee Kick - Dives from the air, Flash Knee Kick style.
  549. He looks like he is 'riding' a Pheonix.
  550. Flash Wheel Kick - Similar to Marian's Moon Drive, but he
  551. travels forward doing 1-2 somersaults. Can
  552. also do in the air.
  553. Sliding Foot Kick - Foot Slide, his foot is a-flame.
  554. Teleport Punch - Teleports in a big flash, and punches you
  555. as he comes out of it, usually behind you.
  556. ---= Charge Moves =----------------------------------------------------
  557.  
  558. 1). Super Flaming Multi Hit Dragon Knee: 'Rides' a Pheonix Flame,
  559. rising-Dragon Punch Style
  560. and hitting many times.
  561. 2). Super Diving Flaming Dragon Knee: Bigger version of his
  562. Diving Knee Kick move.
  563. 3). Super Flaming Fist: Very Similar to Billy Lee's
  564. Super Flaming Dragon Fist
  565. Charge move.
  566. ############################################################################
  567. ############################## KUGO SHUKO ################################
  568. * NOT SELECTABLE * (?)
  569. When playing him, he doesn't do much in the way of Special Moves until you
  570. beat him 1 round.
  571. ---= Character data =--------------------------------------------------
  572. Birthplace - Los Angeles POW: 4
  573. Height - 6' 1" SPD: 4
  574. Weight - 189 lbs DEF: 4
  575. Fighting Style - Kobujutsu and Ninpoh
  576. Interests - Chess, Shougi
  577. ---= Holds/Throws =----------------------------------------------------
  578.  
  579. - Throw 'n Burn / Uppercut
  580. - Catch 'n' Punch
  581. - Big Toss
  582. ---= Air Throws =------------------------------------------------------
  583.  
  584. *none*
  585.  
  586. ---= Special Moves =---------------------------------------------------
  587. Air Teleport Foot Stomp - Teleports and stomps on your head
  588. repeatedly.
  589. Air Teleport Foot Stomp - Teleports and stomps on your head,
  590. and Burn then sets you a-flame.
  591. Spinning Flash Kick - Looks similar to Jimmy Lee's Spinning
  592. Kick.
  593. Fireballs - They are BIG, and will aim for you.
  594. Ground Fireball - A big dome of fire that hugs the ground
  595. as it travels towards you.
  596. Lightning Column - Similar to Amon's Super Ninja Bomb.
  597. Throw & Lightning Column - Throw you, then do the Lightning Column
  598. move.
  599. ---= Charge Moves =----------------------------------------------------
  600.  
  601. 1). Shadow Attack - Turns invisible, and he 'becomes' his
  602. shadow, then proceeds to beat the crap out
  603. of you!
  604.  
  605. 2). Shadow Teleport - Like the Air Teleport Foot Stomp, but worse!
  606.  
  607. 3). Super Shadow Attack - With Lightning Columns!
  608. ############################################################################
  609. ================
  610. CREDITS/THANKS
  611. ================
  612. Author of this FAQ (ME!)...............................Mark O'Neill (*FLEA*)
  613. Special Thanx (& Honorary Mention).....................Gary Clinton (SMILER)
  614. For playing the game with me
  615. & finding some moves (albeit it
  616. by accident!)
  617. SNK Corp. and Technos Japan Corp.......................Such a cool game!
  618. Any additional information, suggestions, (friendly) critism etc. would be
  619. gratefully accepted. I can be E-Mailed at:-
  620. CompuServe: 100125,2055 attn: Mark O'Neill
  621. InterNet: 100125,2055@compuserve.com
  622. Post Sites for this FAQ;
  623. InterNet:
  624. kaiwan.kaiwan.com
  625. ftp.netcom.com
  626. brawl.mindlink.net
  627. CompuServe:
  628. Video Games Forum (Go VIDGAM)
  629. Video Game Publishers Forum A+B (Go VIDPUB)
  630. ENJOY!!!

参考链接:https://gamefaqs.gamespot.com/neo/565675-double-dragon/faqs

Tips: Q版人物 

上图是Q版人物的情况;只要使用普通及以上难度通关一次即可出现;在通关后可以保存状态,方便下一次选取;

素材来源自网络,保持更新;更多内容欢迎关注cnblogs.com/xuyaowen;

原文链接:http://www.cnblogs.com/xuyaowen/p/Double-Dragon.html

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