今天在玩Neo-Geo平台的双截龙格斗版本;是一个非常好的游戏;记得小学的时候经常放学观看别人打游戏;当时零花钱比较少,没有钱买游戏币。虽然现在游戏精美,但还是喜欢之前的街机系列;
- --=+=--
- D O U B L E
- D R A G O N
- --=+=--
-
- FAQ version 2.1, 2nd August 1995
-
- Copyright (c) 1995, Mark O'Neill
-
-
- This Document may be freely copied or distributed,
- provided proper credit is given to it's author (myself).
-
- Version history: v1.0 - Initial version.
- All (Known) moves for characters covered.
- Bosses move details not done as yet.
- v2.0 - Info. on (known) Bosses' moves now detailed.
- More details on game features.
- Some characters moves corrected/updated.
- v2.1 - Minor updates/corrections throughout.
- Still no code to play as bosses (if it exists).
- Contents:
- Introduction
- Game Details
- General Move Info
- Buttons
- Basic Movement
- Colour Selection
- Music
- Home Version Details
- Intro Sequence
- Character Size
- Alternate Character Selection Screen Faces
- Charge Indicator
- Character Details
- Billy Lee
- Jimmy Lee
- Marian
- Abobo
- Burnov
- Eddie
- Amon
- Cheng Fu
- Dulton
- Rebecca
- Bosses: Duke (sub-boss)
- Kugo Shuko (boss)
- Credits/Thanks
- ==============
- INTRODUCTION
- ==============
- I thought I would write this FAQ as I don't think there is one
- currently around, and I think there should be for such a cool
- game! Double Dragon is a (new [1995]) Neo Geo Beat 'em up game,
- available in the arcades and on the home systems. I myself own
- the Neo Geo CD version, therefore all moves shown have been
- discovered/confirmed by me.
- ==============
- GAME DETAILS
- ==============
- There are so many things that players can do in this game with the
- characters, as well as the over-the-top special moves! The game
- features screen zooming to many levels (like Samurai Showdown),
- but if both characters keep moving further apart, they can become
- VERY far apart. Also, (when far apart) characters can have 2
- Fireballs on the screen at once (do the first, then immediately do
- the second one). Backgrounds are also 'interactive', in the way
- that characters can be thrown/hit into objects or parts of the
- backgrounds. A good example is when playing against Duke
- (sub-boss). Hitting him can sometimes send him into the picture
- of Shuko (boss), knocking it off the wall!
- Usual beat 'em up round winning rules apply. All moves shown are
- for characters facing to the right.
- BUTTONS:-
- A - weak attack
- B - medium attack
- C - strong attack
- D - super strong attack
- There are no defined kicks or punches in this game for the
- buttons, the characters punch or kick when a button is pressed
- depending upon the situation they are in.
- BASIC MOVEMENT:-
- UB U UF
- O O O
- \ | /
- B O-- --O F
- / | \
- O O O
- DB D DF
- Holds & Throws -
- Holds or Throws can be done with O-- or --O + B, C or D
- button. More details are shown in each characters section.
- Characters can also Air Throw, using the above method.
- Again, more details are shown in each characters section.
- NOTE - Cheng Fu and Eddie CANNOT Air Throw. Nor can the
- bosses, Duke and Shuko.
- O O O
- Double Jump - Jump, whilst in the air; \ or | or /
- In the Air - Air Defense; O-- whilst being attacked
- On the Ground - Back Dash; O-- O--
- Forward Dash; --O --O
- Downed Offensive; | + any button
- O
- Do this after you have
- knocked down your
- opponent. Your character
- will jump leaving a trail
- of shadows and attack the
- downed opponent.
- COLOUR SELECTION:-
-
- 4 colours can be selected, using either of the A, B, C or D
- buttons when selecting a character. The A button is the normal
- colour. B, C or D buttons are the alternative colours. The START
- button can also be used, which has the same result as pressing the
- A button.
- The CPU colour can also be selected in this way when selecting the
- CPU opponent manually (home version).
- MUSIC:-
- As usual, each stage has its own music (some are pretty good!).
- However, if using Billy or Jimmy Lee, when they perform their
- 'Dragon Transformation' move, the music will change to their own
- special music for the remainder of that round, whichever stage is
- currently being played on or whichever character fighting against.
- HOME VERSION DETAILS:-
- NOTE - This section only applies to the Home versions of the game
- (cartridge and CD formats).
- Intro Sequence;
- There seems to be a different intro on the CD Home system.
- Usually, the arcade version shows the different characters and
- their Special/Charge moves. The CD version only shows Billy and
- Jimmy Lee fighting, showing their Special/Charge moves.
- Character Size;
- The game can be paused by pressing the SELECT button at any time
- during a round. Whilst the game is paused, pressing A, B, C or D
- can change your characters size! In 2 player game, both
- characters can do this. If playing the CPU, pressing the buttons
- on the unused pad will alter the CPU's character size.
- Sizes are; Button Size
- A - Large - default
- B - Quite small
- C - Small
- D - VERY small (tiny)
- Pressing the SELECT button will un-pause the game and let you play
- the game with your characters at the chosen size.
- When 'shrunk' all moves are also shrunk! The only things which
- are remain normal size are projectiles. Also, when Very Small or
- Small (C or D button used), the characters hit reach is as they
- would be for their normal size, so even if the characters look
- apart (not touching), throws, specials etc. still connect. This
- all takes some getting used to, but is GREAT FUN!
- Alternate Character Selection Screen Faces;
- I did this by accident once. I was playing around in the
- options screen, changing settings. I then started a game and the
- Character Selection Screen's characters faces had all changed to
- the SNK baby/cartoon versions. I have never managed to do it
- again, but will try to find out how it is done.
- ==================
- CHARGE INDICATOR
- ==================
- Each character's Energy Bar is overlaid with another bar which
- fills up BLUE, and is the Charge Level of your character. This
- goes up everytime you execute a move which connects with the
- opponent (blocked or not). Throws also increase the Charge level.
- When the Blue bar meets your current Energy level, the word CHARGE
- replaces your character' name, and it will flash. At this point,
- extra moves are available for your character (see individual
- character details). Once used, the Charge level will return to
- zero.
- The lower your character's energy is, the quicker it is to get
- your Charge Indicator flashing (when you attack the opponent).
- To use the Charge Moves, the moves available are usually
- performed the same as the normal special moves but using 2 buttons
- instead of one button (see each character's Charge Moves for
- details). On the Home Neo Geo CD system, I find using the B and D
- buttons together work well.
- ===================
- CHARACTER DETAILS
- ===================
- All moves shown are for characters facing to the right.
- When (close) is specified next to a move, the move must be executed when
- next/close to an opponent.
- 'Charge' moves can only be executed when the character's CHARGE indicator is
- flashing.
- The statistics for each player are:- POW - Power level
- SPD - Speed level
- DEF - Defensive level
- All out of 5; 1 is lowest
- 5 is highest
- Specific character details now follow.
- ############################### BILLY LEE ################################
- ---= Character data =--------------------------------------------------
- Birthplace - Los Angeles POW: 3
- Height - 5' 9" SPD: 4
- Weight - 154 lbs DEF: 2
- Fighting Style - Sousetsuken
- Interests - Video Games, Cars
- ---= Holds/Throws =----------------------------------------------------
- B, C or D - Shoulder Toss
- ---= Air Throws =------------------------------------------------------
- B, C or D - Shoulder Toss
- ---= Special Moves =---------------------------------------------------
- Flaming Fist (So Syu Ga): | \ -O + button
- O O
- Dragon Punch (Re Kku Ha): -O | \ + button
- O O
- Spinning Kick (Ryu Bi Sen): | / O- + button
- O O (can also do
- in the air)
- ---= Charge Moves =----------------------------------------------------
-
- 1). Super Flaming Dragon Fist: | \ -O + 2 buttons
- O O
- 2). Dragon Transformation: ABCD (all buttons together)
- After this move, Billy becomes 'Super-powered', and will glow
- all over. During this state (which lasts for the remainder
- of the round) the following moves can be done (extensions of
- normal Special Moves) ;
- Fireball: | \ -O + button
- O O
- Flaming Dragon Punch: -O | \ + button (with Dragon!)
- O O
- Flaming Dragon Kick: | / O- + button
- O O
- Double Dragon: O- / | \ -O + button
- O O O
- NOTE: Billy cannot do the 'Super Flaming Dragon Fist' move after
- a Dragon Transformation.
- ############################################################################
- ############################### JIMMY LEE ################################
- ---= Character data =--------------------------------------------------
- Birthplace - Los Angeles POW: 4
- Height - 5' 9" SPD: 3
- Weight - 161 lbs DEF: 3
- Fighting Style - Sousetsuken
- Interests - Training
- ---= Holds/Throws =----------------------------------------------------
- B/C/D - Shoulder Toss
- ---= Air Throws =------------------------------------------------------
- B/C/D - Shoulder Toss
- ---= Special Moves =---------------------------------------------------
- Flaming Fist (So Syu Ga): | \ -O + button
- O O
- Dragon Punch (Re Kku Ha): -O | \ + button
- O O
- Spinning Kick (Ryu Bi Sen): | / O- + button
- O O (can also do
- in the air)
- ---= Charge Moves =----------------------------------------------------
-
- 1). Multi Hit Dragon Punch: -O | \ + 2 buttons
- O O
- 2). Dragon Transformation: ABCD (all buttons together)
- After this move, Jimmy becomes 'Super-powered', and will glow
- all over. During this state (which lasts for the remainder
- of the round) the following moves can be done (extensions of
- normal Special Moves) ;
- Fireball: | \ -O + button
- O O
- Flaming Dragon Punch: -O | \ + button (with Dragon!)
- O O
- Flaming Dragon Kick: | / O- + button
- O O
- Double Dragon: O- / | \ -O + button
- O O O
- NOTE: Jimmy cannot do the 'Multi Hit Dragon Punch' move after
- a Dragon Transformation.
- ############################################################################
- ################################ MARIAN ##################################
- ---= Character data =--------------------------------------------------
- Birthplace - Los Angeles POW: 1
- Height - 5' 5" SPD: 5
- Size - B31 W21 H34 DEF: 1
- Fighting Style - Street Fighting
- Interests - Window Shopping, Figure Skating
- ---= Holds/Throws =----------------------------------------------------
- B/C - Bulldog
- D - 4 hit punch/knee lift combo
- ---= Air Throws =------------------------------------------------------
- B/C - Bulldog
- ---= Special Moves =---------------------------------------------------
- Accele Breaker: Hold | , O + button
- O |
- Moon Drive: Hold O- , -O + button
- Throw 'n' Slam: -O \ | / O- + button (close)
- O O O
- ---= Charge Moves =----------------------------------------------------
-
- 1). Super Accele Breaker: Hold | , O + 2 buttons
- O |
-
- 2). Super Moon Drive: Hold O- , -O + 2 buttons
- ############################################################################
- ################################# ABOBO ##################################
- ---= Character data =--------------------------------------------------
- Birthplace - New York POW: 5
- Height - 7' 2" SPD: 1
- Weight - 336 lbs DEF: 5
- Fighting Style - Street Fighting
- Interests - Body Building, Fighting
- ---= Holds/Throws =----------------------------------------------------
- B - Throw
- C - Gut Punch
- D - Face Slam
- ---= Air Throws =------------------------------------------------------
- D - Face Slam
- ---= Special Moves =---------------------------------------------------
- Hammer Punch: -O \ | + button
- O O
- Hyper Bomb: | \ -O + button (close)
- O O
- Giant Swing: -O \ | / O- + button (close)
- O O O
- or O- / | \ -O + button (close)
- O O O
- ---= Charge Moves =----------------------------------------------------
-
- 1). Triple Hammer Punch: -O \ | + 2 buttons
- O O
- 2). Grow 'n' Throw: -O \ | / O- + 2 buttons (close)
- O O O
- or O- / | \ -O + 2 buttons (close)
- O O O
- ############################################################################
- ################################ BURNOV ##################################
- ---= Character data =--------------------------------------------------
- Birthplace - Detroit POW: 5
- Height - 6' 3" SPD: 1
- Weight - 495 lbs DEF: 4
- Fighting Style - Wrestling
- Interests - Guitar, Cooking
- ---= Holds/Throws =----------------------------------------------------
- B - Knee Drop
- C - Suplex
- D - Power Bomb
- ---= Air Throws =------------------------------------------------------
- D - Power Bomb
- ---= Special Moves =---------------------------------------------------
- Nitro Slime: | \ -O + button
- O O
- Cannon Ball: Hold O- , -O + button
- Double Throw + Splash: -O \ | / O- + button (close)
- O O O
- (If B button used,
- Double Throw only)
- ---= Charge Moves =----------------------------------------------------
-
- 1). Super Nitro Slime: | \ -O + 2 buttons
- O O
- 2). Super Cannon Ball: Hold O- , -O + 2 buttons
- ############################################################################
- ################################# EDDIE ##################################
- ---= Character data =--------------------------------------------------
- Birthplace - Venezuala POW: 4
- Height - 6' 5" SPD: 2
- Weight - 209 lbs DEF: 3
- Fighting Style - Kick Boxing
- Interests - Training, Improving Himself
- ---= Holds/Throws =----------------------------------------------------
- B - Knee Lift
- C - 3 Punch Combo
- D - 4 Punch Combo
- ---= Air Throws =------------------------------------------------------
-
- *none*
-
- ---= Special Moves =---------------------------------------------------
- Leg Slash: Hold O- , -O + button
- Sky Leg Slash: Hold | , O + button
- O |
- Dragon Knee: -O | \ + button
- O O
- ---= C harge Moves =----------------------------------------------------
-
- 1). Rising Flames: Hold | , O + 2 buttons
- O |
-
- 2). Super Dragon Knee Combo: -O | \ + 2 buttons
- O O
- ############################################################################
- ################################# AMON ###################################
- ---= Character data =--------------------------------------------------
- Birthplace - probably Japan POW: 2
- Height - approx. 5' 11" SPD: 4
- Weight - approx. 154 lbs DEF: 2
- Fighting Style - Ryuganinpoh
- Interests - Disguises ?
-
- ---= Holds/Throws =----------------------------------------------------
- B - Toss
- C - Cross 'n' Throw
- D - Slam 'n' Strike
- - --= Air Throws =------------------------------------------------------
- C - Slam
- D - Slam 'n' Strike
- ---= Special Moves =---------------------------------------------------
- Shuriken Spray: Jump, O- / | + button
- (Yo So Ken) O O
- (The button used depends
- upon how many Shurikens are
- sent out. A - 3 shurikens
- B - 4 shurikens
- C - 5 shurikens
- D - 6 shurikens
- Ninja Bomb: Hold | , O + button
- (Rekka Bakuenheki) O |
- (The button used depends
- upon how many blasts are
- sent out. A - 1 explosion
- B - 2 explosions
- C - 3 explosions
- D - 4 explosions
- Ninja Strike: Hold O- , -O + button
- (Shi Ho Ken)
- (Pressing any button during this move
- will cause Amon to attack the opponent
- from the other side [teleport])
- ---= Charge Moves =----------------------------------------------------
-
- 1). Super Ninja Bomb: Hold | , O + 2 buttons
- O |
-
- 2). Super Teleport: O- / | + 2 buttons
- Explosion O O
- (Can also do
- in the air)
- ############################################################################
- ################################ CHENG FU ################################
- ---= Character data =--------------------------------------------------
- Birthplace - Hong Kong POW: 3
- Height - 5' 9" SPD: 3
- Weight - 167 lbs DEF: 3
- Fighting Style - Suihassenken
- Interests - Sake
- ---= Holds/Throws =----------------------------------------------------
- B/C/D - Sake Spit
- This causes opponent to be 'dazed' for a short while.
- Follow up with;
- B - 2 Punch Combo
- C - Kick/Punch Combo
- D - Punch/Kick Combo
- ---= Air Throws =------------------------------------------------------
-
- *none*
-
- ---= Special Moves =---------------------------------------------------
- Dragon Kick: -O | \ + button
- (Ko Ryu Kyaku) O O
- Multi Punches: | \ -O + button
- (Suiko Retsudu) O O
- Rising Kick: | / O- + button
- (Hi Syo Kyaku) O O
- Anti-Special Throw: ?
- (I saw the CPU do this move on me.
- It grabbed me out of a Spinning Kick
- when I was Billy, and seemed to do a
- different sort of throw/attack follow
- up move).
- ---= Charge Moves =----------------------------------------------------
-
- 1). Super Dragon Kick: -O | \ + 2 buttons
- O O
- 2). Shadow Multi Punches: | \ -O + 2 buttons
- O O
- ############################################################################
- ################################# DULTON #################################
- ---= Character data =--------------------------------------------------
- Birthplace - Italy POW: 4
- Height - 6' 2" SPD: 2
- Weight - 213 lbs DEF: 5
- Fighting Style - Street Fighting
- Interests - Arm Wrestling
- ---= Holds/Throws =----------------------------------------------------
- B - 2 Punch Combo, Backfist
- C - 3 Punch Combo, Uppercut
- D - Slam + Ground Attack
- ---= Air Throws =------------------------------------------------------
- D - Slam + Ground Attack
- ---= Special Moves =---------------------------------------------------
- Dalton Blaster: | \ -O + button
- O O
- (The button used depends
- upon how many Blasts are
- sent out. A - one blast
- B - two blasts
- C - three blasts
- D - four blasts)
- Dalton Power Combo: Button (repeatedly)
- Dash 'n' Grab Combo: Hold O- , -O + button
- ---= Charge Moves =----------------------------------------------------
-
- 1). Super Dalton Blaster: | \ -O + 2 buttons
- O O
- 2). Super Flaming Combo: 2 Buttons (repeatedly)
- ############################################################################
- ################################ REBECCA #################################
- ---= Character data =--------------------------------------------------
- Birthplace - Holland POW: 3
- Height - 5' 8" SPD: 3
- Size - B35 W24 H36 DEF: 1
- Fighting Style - Tonfa
- Interests - Tea Ceremony, Japanese Dance
- ---= Holds/Throws =----------------------------------------------------
- B/C - Leg Toss
- D - Trip 'n' Elbow
- ---= Air Throws =------------------------------------------------------
- B/C - Leg Toss
- ---= Special Moves =---------------------------------------------------
- Dragon Punch: -O | \ + button
- (Hi Cyo Zen) O O
- Flaming Shot: | \ -O + button
- (Ko Jin Ken) O O
- Aerial Flaming Shot: Jump, O- / | + button
- (Ko Jin Ken) O O
- ---= Charge Moves =----------------------------------------------------
-
- 1). Super Dragon Punch: -O | \ + 2 buttons
- O O
- 2). Super Flaming Shot: | \ -O + 2 buttons
- O O
- 3). Super Aerial Flaming Shot: Jump, O- / | + 2 buttons
- O O
- NOTE: With both 2) and 3) Charge Moves, the Projectile can hit
- ON THE WAY BACK, useful if it missed the first time!)
- ############################################################################
- --------
- BOSSES
- --------
- ################################# DUKE ###################################
- * NOT SELECTABLE * (?)
- ---= Character data =--------------------------------------------------
- Birthplace - San Francisco POW: 4
- Height - 6' 4" SPD: 5
- Weight - 189 lbs DEF: 4
- Fighting Style - Moukohisouken
- Interests - Origami
- ---= Holds/Throws =----------------------------------------------------
-
- - Catch 'n' Punch
- ---= Air Throws =------------------------------------------------------
-
- * none *
-
- ---= Special Moves =---------------------------------------------------
- Combo Punches - Duke produces a combo of punches.
- Air Punches - Leaps in the air, catches you between his
- knees, and then punches your head with
- both hands continuously.
- Can also catch you if you are in the air.
- Flaming Dragon Fist - Similar to Billy Lee's Charge Move (but
- smaller is size).
- Flash Knee Kick - Similar to Eddie's Dragon Knee Kick.
- Diving Knee Kick - Dives from the air, Flash Knee Kick style.
- He looks like he is 'riding' a Pheonix.
- Flash Wheel Kick - Similar to Marian's Moon Drive, but he
- travels forward doing 1-2 somersaults. Can
- also do in the air.
- Sliding Foot Kick - Foot Slide, his foot is a-flame.
- Teleport Punch - Teleports in a big flash, and punches you
- as he comes out of it, usually behind you.
- ---= Charge Moves =----------------------------------------------------
-
- 1). Super Flaming Multi Hit Dragon Knee: 'Rides' a Pheonix Flame,
- rising-Dragon Punch Style
- and hitting many times.
- 2). Super Diving Flaming Dragon Knee: Bigger version of his
- Diving Knee Kick move.
- 3). Super Flaming Fist: Very Similar to Billy Lee's
- Super Flaming Dragon Fist
- Charge move.
- ############################################################################
- ############################## KUGO SHUKO ################################
- * NOT SELECTABLE * (?)
- When playing him, he doesn't do much in the way of Special Moves until you
- beat him 1 round.
- ---= Character data =--------------------------------------------------
- Birthplace - Los Angeles POW: 4
- Height - 6' 1" SPD: 4
- Weight - 189 lbs DEF: 4
- Fighting Style - Kobujutsu and Ninpoh
- Interests - Chess, Shougi
- ---= Holds/Throws =----------------------------------------------------
-
- - Throw 'n Burn / Uppercut
- - Catch 'n' Punch
- - Big Toss
- ---= Air Throws =------------------------------------------------------
-
- *none*
-
- ---= Special Moves =---------------------------------------------------
- Air Teleport Foot Stomp - Teleports and stomps on your head
- repeatedly.
- Air Teleport Foot Stomp - Teleports and stomps on your head,
- and Burn then sets you a-flame.
- Spinning Flash Kick - Looks similar to Jimmy Lee's Spinning
- Kick.
- Fireballs - They are BIG, and will aim for you.
- Ground Fireball - A big dome of fire that hugs the ground
- as it travels towards you.
- Lightning Column - Similar to Amon's Super Ninja Bomb.
- Throw & Lightning Column - Throw you, then do the Lightning Column
- move.
- ---= Charge Moves =----------------------------------------------------
-
- 1). Shadow Attack - Turns invisible, and he 'becomes' his
- shadow, then proceeds to beat the crap out
- of you!
-
- 2). Shadow Teleport - Like the Air Teleport Foot Stomp, but worse!
-
- 3). Super Shadow Attack - With Lightning Columns!
- ############################################################################
- ================
- CREDITS/THANKS
- ================
- Author of this FAQ (ME!)...............................Mark O'Neill (*FLEA*)
- Special Thanx (& Honorary Mention).....................Gary Clinton (SMILER)
- For playing the game with me
- & finding some moves (albeit it
- by accident!)
- SNK Corp. and Technos Japan Corp.......................Such a cool game!
- Any additional information, suggestions, (friendly) critism etc. would be
- gratefully accepted. I can be E-Mailed at:-
- CompuServe: 100125,2055 attn: Mark O'Neill
- InterNet: 100125,2055@compuserve.com
- Post Sites for this FAQ;
- InterNet:
- kaiwan.kaiwan.com
- ftp.netcom.com
- brawl.mindlink.net
- CompuServe:
- Video Games Forum (Go VIDGAM)
- Video Game Publishers Forum A+B (Go VIDPUB)
- ENJOY!!!